Cabal-Doom Forum

Register/Inregistrativa !

Join the forum, it's quick and easy

Cabal-Doom Forum

Register/Inregistrativa !

Cabal-Doom Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Cabal-Doom Forum !



    [GUIDE]Lucruri elementale.

    [FM]Nicalai
    [FM]Nicalai


    Mesaje : 29
    Puncte : 24278
    Reputatie : 0
    Data de inscriere : 2011-02-12
    Varsta : 31
    Localizare : New York City

    [GUIDE]Lucruri elementale. Empty [GUIDE]Lucruri elementale.

    Post  [FM]Nicalai Sat Feb 12, 2011 10:55 pm

    War Server

    In every server there's a War Channel, usually the last channel of the server.

    In war channels, opposing nations (Capella, Procyon and No Nations) names will be converted into numbers unless you have your own Chat Channel, You cannot chat or whisper with another nation in a war channel, the words would be translated into numbers and symbols. It is just like in N.Wars or Mission Wars where you kill off another player and see if you are a real master of your job.

    War channels also help you prepare in your daily M.Wars. You can test your combo and damage ability, your running/escaping skills and team work against the opposing nation. Killing players and monsters in a War Channel (or War Zone) will give you Honor Points.

    Also i think was good. :thumbsup:


    --------------------------------------------------------------------
    Wath means Upgrade Core ( low,medium,high,highest) :
    --------------------------------------------------------------------
    Naming convention :
    UCHH = Upgrade Core Highest
    UCH = Upgrade Core High
    UCM = Upgrade Core Medium
    UCL = Upgrade Core Low


    Tier 1 - Can be upgraded with UCHH * UCH * UCM * UCL - Includes Crude items
    Tier 2 - Can be upgraded with UCHH * UCH * UCM * UCL - Includes Red and Reinforced
    Tier 3 - Can be upgraded with UCHH * UCH * UCM * UCL - Includes Coraleye and Iron and Silk items
    Tier 4 - Can be upgraded with UCHH * UCH * UCM * UCL - Includes Citrine and Shadowsteel and Aramid items
    Tier 5 - Can be upgraded with UCHH * UCH * UCM - Includes Bluestin items
    Tier 6 - Can be upgraded with UCHH * UCH * UCM - Includes Pherystin and Titanium items
    Tier 7 - Can be upgraded with UCHH * UCH - Includes Aqua and Shadowtitanium items
    Tier 8 - Can be upgraded with UCHH * UCH - Includes Lapis and Osmium items
    Tier 9 - Can be upgraded with UCHH * UCH - Includes Topaz and Shineguard and Teragrace and Mystic items
    Tier 10 - Can be upgraded with UCHH * UCH - Includes SIG Metal items
    Tier 11 - Can be upgraded with UCHH - Includes Mithril items
    Tier 12 - Can be upgraded with UCHH - Includes Lycanus items

    --------------------------------------------------------------------
    Wath u can got in slots item. :
    --------------------------------------------------------------------
    You have 2 types of enchants : Level 1 enchants, which you can control the outcome of, and Level 2 enchants, which are totally random. For level 2 enchants, it is advisable to use a catalyst, in order to have a failsafe enchant, and not render the item useless (for example, if you try critical rate in a helm of deathblow, you might want to use a critical damage catalyst as backup, in case you fail to insert rate)

    To obtain a level 1 enchant, you must use a single Force Core. To further increase your success rates, use any 2 other upgrade cores (they all give the same %, so my suggestion would be to use UCL)
    To obtain a level 2 enchant, you must use 2 Force Cores. To further increase your success rate, you can use another Force Core (3 in total) or an Upgrade Core.


    Level 2 enchants do not require a Catalyst but in case you fail to obtain any random level 2 enchant, you will receive a level 1 enchant, and therefore, it is advisable to control the outcome of the lvl 1 enchant. There's also the possibility of completely failing the enchant, not gaining either of the 2 types of enchants, but an empty slot.

    --------------------------------------------------------------------
    Guild War [ GvG ] ( Guild War) :
    --------------------------------------------------------------------

    Starting Guild Battles

    [] 1. Authorized guilds men can request another guild for a battle.
    How to Request a Guild Battle: Type the following command in the chat window.
    /war "the other guild's guildleader name" "number of deaths for a win "

    [Tip] To start a guild battle, type the guild man's name you wish to fight then specify the number of deaths needed to win the battle.





    [] 2. The other guild master will then receive the invitation for battle.
    This informs him of the name of the challenging guild and also the number of deaths need to win the battle. During this time, you will a receive a message asking you to wait patiently for a response.

    [Tip] Only the guild master can accept the guild battle request. Thus, if the guild master is away, the battle will be automatically canceled.





    [] 3. When the guild war starts, a time limit and a death gauge bar will be displayed.
    Also, the names of your opposing guilds men will be shown in red which means that they are hostile to you.

    [Tip]''Every time your guilds men successfully defeat the other guildsmen, the death gauge bar will gradually be filled. If your guilds men complete the required number of deaths to win the battle, the gauge bar will become full.





    [] 4. If you are defeated, you will receive the same message as if you are defeated by a monster.
    You will be revived at the nearest spawn point. Guild Battle does not have the death penalty.





    [] 5. When you defeat the other guilds man, you will receive a Player Kill message.
    The winning guild will be rewarded with Honor Points and the amount of Honor Points is affected by the number of participated members.

    [Tip]The Guild Battle's Honor Points calculation formula:
    (Winning number of death x 50) ÷ the numbers of participated guilds men.


      Current date/time is Sun May 19, 2024 12:47 pm