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    [Guide]About Force Shielders

    NightSoul
    NightSoul


    Mesaje : 222
    Puncte : 25310
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    Data de inscriere : 2010-09-08
    Varsta : 28
    Localizare : Romania, Fagaras

    [Guide]About Force Shielders Empty [Guide]About Force Shielders

    Post  NightSoul Wed Sep 08, 2010 11:19 pm

    Hello to all Force Shielders...

    There are a lot of people telling me to make a FS guide, so i decided to make one..
    This guide will show you how to build your FS properly, and pretty much answer your questions..
    For the moment this guide is incomplete, i'll update this sooner or later..

    Stats
    As always follow your growth till lvl60 then you decided whether what build you want to go..
    Either Sword or Magic ...

    Sword FS
    Rest to Str
    Int: 230
    Dex: 250

    Magic FS
    Str: 285
    Rest to Int
    Dex: 235

    Dex type(Both Sword and Magic FS)
    Str: 290
    Int: 240
    Rest to dex...


    Builds
    You may already know that there are 2 builds for FS. Namely : Sword FS and Magic FS ...

    First up.. Sword FS
    This build is originally the build of FS. They have high defense and cool-looking lightning effect skills....
    It is a very strong and capable in PvE, it can even solo most dungeons
    no problem... In terms of PvP, well some people says that they're weak
    which is not entirely true... Their attacks are as painful as Warriors
    or even more when it CRITS... especially Shield Splinter - 100% and can
    stack with your Crit dmage inc. upgrades + MB, you can pretty much take
    half of your opponents hp O_o.. And the defense helps a lot..

    Magic FS
    This build was made by the EU players and considered it to be a
    powerful pvp build O.o... They have mid- defense because they focus
    more in int not in str (which gives for defense) but they really hurt
    because of the crushing blow & MB buff. AoD is their best friend
    even though they can't move but since their range so it's not a
    problem....
    They use mostly Cannons or lances, but honestly it's kinda boring since
    you'll be spamming cannons/lances all the time... In terms of PvE,
    their also good...

    You might wonder why i didnt include the Hybrid build it's because it's
    not a good build >_<.. which most players say and really mean it
    O.o... You would rather focus on one build... whether it's sword or
    magic...

    Skills ( It is really a must to go Dual Transcender )
    Sword Skills:
    -Shield Splinter lvl9 or 12/15(9 for the best cooldown or 12/15 increase in amp and attack with cooldown slightly increased)
    -Shield Break lvl9(best damage skill)
    -Shield Explosionlvl18 (360 degrees knockdown)
    -Shield Ray lvl20 (the furthest ranged sword skill)
    -Storm Crush lvl20(this isn't really good because it has a very long
    cast time, but you can use it before you can get better skills like the
    first 2 above)
    -Guillotine lvl15 (frontal knockdown)
    -Shield Charge lvl15(this is a moving/attack skill, warps you 4 spaces up to hit the enemy)
    -Earth Divide lvl15 (similar to Guillotine, but with further range and smaller radius)
    -Dash lvl9
    -Fadestep lvl9
    -Force Kick lvl9
    -Impact stab lvl18/20 (for DPS)
    - Force Stab lvl18/20 (for DPS)
    - Mighty Wish lvl20

    Magic Skills:
    -Regeneration lvl4(this is a buff skill)
    -Crushing Blade lvl20(this is a buff skill)
    -Shield Harden lvl20(this is a buff skill)
    -Heal lvl20(quite lousy, but what the hell) << lol
    -Blade of Judgement lvl9 or 12(your only stun skill, essential)
    -Terra Lance lvl20 (MFS)
    -Fire Lance lvl20 (MFS)
    -Aqua Lance lvl20 (MFS)
    -Stone Cannon lvl20 (MFS)
    -Fire Cannon lvl20 (MFS)
    -Aqua Cannon lvl20 (MFS)
    -Mortal Bane lvl20
    - Shadow Shield lvl20
    - Art of Defense lvl20
    - Provocation(max)

    Upgrade Skills
    SFS:
    Vitality Mastery
    Offensive Sense
    Defense Sense
    Impact Control
    Absorb Damage
    Sixth Sense

    MFS:
    Vitality Mastery
    Force Control
    Defense Sense
    Ruling Force
    Absorb Damage
    Sixth Sense


    Items(basically you have to focus on crit damge inc and amp)
    - 2 RoL +1/2
    - Amulet of Pain


    SFS combos:..(credits to xTranceryl from Ogplanet "can't get a fixed lock on the link >_<")
    PvE

    SS -> {Round Cut} -> SB

    Round Cut if you're low on HP and need to leech some - it'll still work
    with the stun combo and you'll still only get hit once. Otherwise, go
    straight to Shield Break. Combo works up to 18 SS, 15 BoJ.

    Stun lock

    BoJ -> SS -> SR -> SB

    BoJ - Excellent

    Shield Splinter - Excellent

    Shield Ray - Good, past 2nd bar.

    SB - Excellent.

    You need half the distance between the 2nd line and the end of the
    combo bar at Shield Ray for this combo to work. At 6-11 combo, you will
    only need 1/4th, and at 11+, you don't need to change anything, it's
    auto stun-lock 90% of the time.

    Boss

    SS 9 -> SB -> SS 9 -> SE 20

    SS 18 -> SB -> SE 19

    SS 15 -> SB -> SS 15 -> SE 20 -> SR 20

    SS 15 -> SB -> SS 15 -> SE 20 -> [SB -> SS 15 -> SE 20]


    PvP


    SS 9 -> SB -> SS 9 -> SE 20

    SS 9 -> SE 20 -> SS 9 -> SB

    SR 18 -> SS 9 -> SR 18

    SS 18 -> SB -> SE 19

    SS 15 -> SB -> SS 15 -> SE 20 -> SR 20

    SS 15 -> SB -> SS 15 -> SE 20 -> [SB -> SS 15 -> SE 20]


    Add Impact Stab/Force Stab/Soaring Shot/Shield Ray/Shield Charge/Force
    Kick anywhere you like if you need to weaken the other player a bit to
    finish him with your next GM/Completer. Storm Crush 20 is also a good
    finisher. As for which combo is the best, that's up to you. The level
    of SS pretty much changes your entire combo. I used to use SS 18, but
    now I use SS 15 for versatility.

    MFS combos:
    Mostly you have to use either Cannons or lances.. or even both..
    Fire Cannon>Terra lance>Earth/Rock Cannon>Crystal Cannon>Fire lance>Lightning Cannon

    This is commonly known as a DPS type combo..
    Very Effective... Use Mortal Bane when you use this.. It will maximize the damage you deal to your opponents..
    Killing them fast and makes it hard for them to get close to you since Cannons has (knockback) and lances got (down).

    You should also utilize Art of Defense properly..
    Use AoD when your hp is likely at 20-30%... Using AoD at the beginning
    is not good, your opponent can tell if you casted AoD and they can
    dash/Fade away to get out of your range... So use it when their close
    to you...

    If you got any questions just post them here....
    So let this help you answer most of your questions....
    I Hope this help you xP

      Current date/time is Sun May 19, 2024 2:05 pm